Myself included.Chained Echoes has been out for several months and boasts high reviews elsewhere, and as such Hoss says he's "not worried at all" about the long-term impact of this review-bomb: "It is more an annoying situation as we can't really do anything about it." For others, however, it can be a much more significant issue: "Especially with the review bombing for LGBTQI+ content, that can seriously damage smaller indie games in terms of sales. It was a case of “more of the same”, which isn’t necessarily a bad thing but after the excellent first outing people were left slightly underwhelmed. It’s this that brings me to the main issue critics had with Crackdown 2, which was the lack of progress from the first game. It was good fun, but not as impressive the second time round as other games had caught up. Still, Crackdown 2 featured online co-op for up to four players, as well as competitive modes such as “Deathmatch”, and “Capture the Orb”. When the original game released in 2007, there wasn’t an experience on console quite like it, online co-op at that time being more typical of PC games. I remember the open world online co-op play being a real feature for the first Crackdown, and it returned in the sequel. In terms of melee, once you develop your abilities all sorts of moves will unlock, such as the “ground slam”. You can use all sorts of weapons, from machine guns to grenade launchers, as well as a special UV gun for taking down the pesky “freaks”. In terms of combat, you have melee and ranged options, the latter being the most entertaining.
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